The Mantis, a TH7 Variation of " The Tempest"
The Mantis features a Trophy and Farming base, each with two different layouts:
As 184letsburnitdown pointed out, If giants regularly target the south mortar instead of the side cannons, switching the mortar with a non-defensive building can help avoid this.
Same issue but with the B layout.
By switching the northern mortar with the Clan Castle, Giants will be lured towards side funnels instead of trying to break into the core.
BASE FEATURES AND GAME MECHANICS
The beauty of what this base offers, although to a lesser extent ( TH7, less walls, buildings to buffer dmg), is exactly what the Tempest does: keeping the Vault unharmed while luring the enemy around the base.
- Centralized Clan Castle ( In Farming layout)
- Centralized AD
- Triangular Mortars
- NO X,Y,Z Junction
- Optimized Trap Placement.
- Hybrid Base perfect for Clan Wars, switch back and forth between Trophy and Farming
The base is also very versatile, as the mortar's and air defense triangulated area of effect can be augmented and lessened according to the user's preference base on his needs ( see each base's different layout).
I cannot stress enough the importance of swapping: by placing storage accordingly, either on the top left and right pockets or in the core, attackers tend to gravitate towards those areas.
If you don't want the attacker to breach the core, just swap a WT with a resource storage and make him attack either to the right or left side of the base.
Even though Giants did not enter the path through the cannon, they still travel south and get spring trapped:
Giant Bomb and Spring Trap:
Video Showcase (Provided by Marsdok)